If clips do not transition smoothly, you might find it necessary to edit or customize your transitions. The motion through the transition should appear natural, as though the motion was captured as one long motion sequence. This format lets you save a Motion Flow and script from one biped and load it onto another biped.Ī good transition links two clips together seamlessly. Scripts, transitions, and clip references are saved in a Motion Flow Editor MFE, file, for later editing. Saving, Loading, and Appending Motion Flow Graphs.The clip names and starting frame numbers display in the list on the Motion Flow Script list. Default transitions are assigned if no transitions exist between the clips. To create a script, add clips to the Motion Flow Graph, then click Define Script in the Scripts section of the Motion Flow rollout, and click a sequence of clips in the Motion Flow Graph.
Transitions can be created manually with the Transition Editor or automatically by character studio.Ī script is a list of clips (BIP files) that control the character you are animating. Transitions, shown as arrows, link motion files (clips) together to create longer character animation and crowd simulations. Clips display as icons and transitions appear as arrows in the Motion Flow Graph. The Motion Flow Graph provides tools for adding clips to the dialog window, calculating optimized transitions, setting random script transition values, moving and deleting clips, and displaying clip dependencies.
it bases clip selection on a delegate's speed and heading. The delegate–driven method uses a network of clips, but instead of random selection. This approach uses many parameters to simulate moving crowds and incorporates collision detection, surface follow and other parameters. When dealing with a crowd, or multiple bipeds that are close together, the delegate-driven approach is the best solution. Clip and transition percentages are set with the Create Random Motion command during motion synthesis. This approach works well if the bipeds are standing still or are far apart and don’t require collision detection: a crowd of cheering fans at a ball game, for example. The random method simply picks clips at random and creates random scripts for each biped.